City: Gdi̽ So̠ Gri

Gdi̽ So̠ Gri

Gdi̽ So̠ Gri
Example Wood Elf architecture.
StateRosid
ProvenceKōhyöqüe Moot
RegionBake Qûrû Holt
Founded1266
Community LeaderLord Davre
Area25 km2 (10 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation3040 m (9973 ft)
Average Yearly Precipitation143 cm/y (56 in/y)
Population5868
Population Density234 people per km2 (586 people per mi2)
Town AuraMysticism
Naming
Native nameGdi̽ So̠ Gri
Pronunciation/gdi̽/ /so̠/
Direct Translation[available] [arc lamp]
Translation[Not Yet Translated]

Gdi̽ So̠ Gri (/gdi̽/ /so̠/ [available] [arc lamp]) is a subtropical City located in the Kōhyöqüe Moot of the Rosid.

The name Gdi̽ So̠ Gri is derived from the Goblin language, as Gdi̽ So̠ Gri was founded by Zesëg̈m, who was culturaly Wood Elf.

Climate

Gdi̽ So̠ Gri has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 10°C (50°F). Gdi̽ So̠ Gri receives an average of 143 cm/y (56 in/y) of precipitation, most of which comes in the form of rain during the spring. Gdi̽ So̠ Gri covers an area of nearly 25 km2 (10 mi2), and an average elevation of 3040 m (9973 ft) above sea level.

Overview

Gdi̽ So̠ Gri was founded durring the late 14th century in spring of the year 1266, by Zesëg̈m. The establishment of Gdi̽ So̠ Gri suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Gdi̽ So̠ Gri was built using the conventions of Wood Elf durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Gdi̽ So̠ Gri is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Gdi̽ So̠ Gri is buildings are arranged arround a single broad split-log ties mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Gdi̽ So̠ Gri's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The budget oriented has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Gdi̽ So̠ Gri is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.

Civic Infrastructure

Gdi̽ So̠ Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gdi̽ So̠ Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gdi̽ So̠ Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gdi̽ So̠ Gri's parks.

Gdi̽ So̠ Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gdi̽ So̠ Gri.

Gdi̽ So̠ Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gdi̽ So̠ Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gdi̽ So̠ Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Gdi̽ So̠ Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gdi̽ So̠ Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gdi̽ So̠ Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gdi̽ So̠ Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gdi̽ So̠ Gri's public wards, blessings, and other arcane systems.

Gdi̽ So̠ Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Gdi̽ So̠ Gri's grid is powered by an arcane means.

Gdi̽ So̠ Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Gdi̽ So̠ Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gdi̽ So̠ Gri's natural decorations nor waterways.

Gdi̽ So̠ Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gdi̽ So̠ Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gdi̽ So̠ Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Gdi̽ So̠ Gri's garrison was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Gdi̽ So̠ Gri rainbows form quite often above the City.

The Dvorovoi near Gdi̽ So̠ Gri are known to be more aggressive than normal.

Gdi̽ So̠ Gri's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves bloodletting to channel Invocation energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 11
  • Farmers: 16
  • Farm Laborer: 34
  • Hunters: 21
  • Milk Maids: 13
  • Ranchers: 7
  • Ranch Hands: 16
  • Shepherds: 13
    • Farmland: 23413 m2
    • Cattle and Similar Creatures: 1467
    • Poultry: 17604
    • Swine: 1173
    • Sheep: 58
    • Goats: 11
    • Horses, Mounts, and Beasts of Burden: 586

Craftsmen

  • Arms and Toolmakers: 12
  • Blacksmiths: 13
  • Bookbinders: 7
  • Buckle-makers: 7
  • Cabinetmakers: 12
  • Candlemakers: 20
  • Carpenters: 19
  • Clothmakers: 16
  • Coach and Harness Makers: 6
  • Coopers: 13
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 13
  • Farrier: 40
  • Furriers: 3
  • Glassworkers: 18
  • Gunsmiths: 12
  • Harness-Makers: 5
  • Hatters: 12
  • Hosiery Workers: 4
  • Jewelers: 6
  • Leatherwrights: 14
  • Locksmiths: 5
  • Matchstick makers: 9
  • Musical Instrument Makers: 8
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 8
  • Plasterers: 8
  • Pursemakers: 9
  • Roofers: 6
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 11
  • Scabbardmakers: 12
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 23
  • Tailors: 37
  • Tanners: 7
  • Upholsterers: 8
  • Watchmakers: 7
  • Weavers: 15
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 7
  • Booksellers: 9
  • Butchers: 14
  • Chandlers: 14
  • Chicken Butchers: 18
  • Entrepreneurs: 5
  • Fine Clothiers: 15
  • Fishmongers: 15
  • Florists: 3
  • Potion Sellers: 9
  • Resellers: 21
  • Spice Merchants: 7
  • Wine-sellers: 11
  • Wheelwright: 8
  • Woodsellers: 5

Service workers

  • Bakers: 29
  • Barbers: 26
  • Coachmen: 8
  • Cooks: 27
  • Doctors: 13
  • Gamekeepers: 9
  • Grooms: 5
  • Hairdressers: 18
  • Healers: 17
  • Housekeepers: 18
  • Housemaids: 26
  • House Stewards: 17
  • Inns: 5
  • Laundry maids: 10
  • Maidservants: 21
  • Nursery Maids: 11
  • Pastrycooks: 18
  • Restaurateur: 22
  • Tavern Keepers: 26

Specialized Laborer

  • Ashworkers: 8
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 11
  • In-Town Couriers: 13
  • Long Haul Couriers: 13
  • Dockyard Workers: 12
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 14
  • Millers: 13
  • Miners: 11
  • Oilmen and Polishers: 9
  • Postmen: 13
  • Pure Finder: 7
  • Skinners: 18
  • Sugar Refiners: 3
  • Tosher: 9
  • Warehousemen: 19
  • Watercarriers: 12
  • Watermen, Bargemen, etc.: 18

Skilled Laborers

  • Accountants: 7
  • Alchemist: 9
  • Clerk: 11
  • Dentists: 6
  • Educators: 16
  • Engineers: 8
  • Gardeners: 5
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 8
  • Civil Clerks: 14
  • Civic Iudex: 6
  • Consultants: 3
  • Exorcist: 12
  • Fixers: 7
  • Kami Clerk: 11
  • Landlords: 10
  • Lawyers: 7
  • Legend Keepers: 10
  • Militia Officers: 39
  • Monks, Monastic: 19
  • Monks, Civic: 20
  • Historian, Oral: 14
  • Historian, Textual: 7
  • Policemen, Sheriffs, etc.: 13
  • Priests: 20
  • Rangers: 7
  • Rat Catchers: 8
  • Scholars: 9
  • Spiritualist: 10
  • Slayers: 3
  • Storytellers: 21
  • Military Officers: 20

Cottage Industries

  • Brewers: 18
  • Comfort Services: 21
  • Enchanters: 6
  • Herbalists: 6
  • Jaminators: 21
  • Needleworkers: 23
  • Potters: 9
  • Preserve Makers: 16
  • Quilters: 8
  • Seamsters: 32
  • Spinners: 16
  • Tinker: 6
  • Weaver: 15

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 8
  • Costumers: 3
  • Dancers: 7
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 6
  • Inlayers: 5
  • Musicians: 15
  • Painters, Art: 3
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 20
  • Writers: 22

Produce Industries

  • Butter Churners: 18
  • Canners: 15
  • Cheesmakers: 19
  • Ice Merchants: 2
  • Millers: 11
  • Picklers: 9
  • Smokers: 7
  • Stockmakers: 6
  • Tobacconists: 9
  • Tallowmakers: 13

2126 of Gdi̽ So̠ Gri's population work within a Foundational Occupation.

3390 of Gdi̽ So̠ Gri's population do not work in a formal occupation, but do contribute to the local economy. 352 (6%) are noncontributers.

Points of Interest

Gdi̽ So̠ Gri is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.

Gdi̽ So̠ Gri is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from the rampage of a legendary monster. One of Gdi̽ So̠ Gri's local festivals commemorates this miracle.

History